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Advice for preventing bounced landings in sim
Just wondering what advice you have?
In an airplane, I normally do really well on my landings. However, the last few times in the full motion sim, I have had trouble judging the flare height in the sim because I have trouble transitioning from real world 3D to sim 2D. Since I miss judge my flare height, I usually get this bounce that gets me slightly off the ground and have to do a go around. Any one have advice on how to grease a sim landing and transition to 2D sim quarks? Thanks. |
Your flareing to high give it a sec or two or leave the power in a little longer and don't flare as much . Watch the other pilot and monkey see monkey do always worked for me good luck
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Unfortunately the simulator is not an airplane. Some of the data parameters are not from actual aircraft data and are just Lenox software programs. It might be close, but not real. you've probably heard the saying "learn to fly the sim" it's a training device not the real deal. The visual is probably not perspectivly aligned exactly like the airplane and the pixels per second are lower than your eyes will capture...don't try and feel your way...the controls have a control loading feedback "Not real"...bottom line. YOU ARE OVER CONTROLLING. Settle down on the inputs and use a lighter touch.
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Originally Posted by HeavyDriver
(Post 2244744)
The visual is probably not perspectivly aligned exactly like the airplane and the pixels per second are lower than your eyes will capture...
Anyways, does anyone actually expect you to land a sim well? I sure never have been able to.... |
Just level off about 2 inches above the runway, chop the power and let it settle in. Works for me every time.
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There could be something wrong with the sim. Based on your subjective opinion, you could write it up as a discrepancy (see 14 CFR 60.25). Anyone can write up the sim. There are automatic and/or manual QTG tests that can be performed by the sponsor to determine if the visuals or motion cueing is out of tolerance. All it takes is one parameter or more to be out of tolerance and the sim may not "pass" the tests.
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Originally Posted by Flyhayes
(Post 2244816)
Pixels per second really isn't a thing, unless discussed in terms of compression i.e codecs and such, which wouldn't matter anyways...
My experience with teaching the Simulator when a pilot has problems is the visuals. The system has projection transitions that the eye picks up. This is why most newer visual systems have gone from a wrap around screen to a screen with angled seams that helps reduce this transition effect. The "Evil Eye" see's all and we respond to what it sees even though we don't realize it. |
Easy.
Don't flare. Making a good landing in a sim is like kissing your sister. |
grease job
No need to grease it on, in the airplane or the Sim. Just get it on the ground and get it stopped.
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^^^. What these posts are suggesting is NOT recommended. This implies negative learning and that is not good. The sim is (or should be) properly calibrated for aerodynamic handling in the flare and landing. Millions of dollars and tons of flight test data from the actual aircraft are input into the simulator's "brains". If you really want to know, read 14 CFR Part 60, particularly the Appendicies. If you "stop flying" the sim, give up on flaring properly, the chances of exceeding parameters and "crashing" the sim go up exponentially. The sim does in fact measure descent rates during flare and touchdown. If the descent rate will break the jet, the sim will let you know it.
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