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Crew Companion Limitations
Running into an issue on CC where I've reached the max amount of trades allowed (18). The reason I have so many is trying to put in a criteria pickup for "day turn on this day that pays at least 7 hours" and then also "day turn on this day that pays at least 6 hours" basically saying I want a turn that pays at least 7 but I will settle for one that pays 6....this is taking up ALOT of my trade space. Is there a better way to make a single critera pickup and just say "Give me the highest paying turn on this specific day"?
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Originally Posted by FLARE99
(Post 3845344)
Running into an issue on CC where I've reached the max amount of trades allowed (18). The reason I have so many is trying to put in a criteria pickup for "day turn on this day that pays at least 7 hours" and then also "day turn on this day that pays at least 6 hours" basically saying I want a turn that pays at least 7 but I will settle for one that pays 6....this is taking up ALOT of my trade space. Is there a better way to make a single critera pickup and just say "Give me the highest paying turn on this specific day"?
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........or get senior
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Originally Posted by Swakid8
(Post 3845383)
How about putting in a trade for 6 hours or greater? That way it captures the 6 and 7 hour trips that you want….
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Originally Posted by PK387
(Post 3845413)
He’s trying to set it up so that if there’s both a 7 hour turn and a 6 hour turn available, it’ll give him the one that pays better, rather than just accepting either.
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Originally Posted by FLARE99
(Post 3845344)
Running into an issue on CC where I've reached the max amount of trades allowed (18). The reason I have so many is trying to put in a criteria pickup for "day turn on this day that pays at least 7 hours" and then also "day turn on this day that pays at least 6 hours" basically saying I want a turn that pays at least 7 but I will settle for one that pays 6....this is taking up ALOT of my trade space. Is there a better way to make a single critera pickup and just say "Give me the highest paying turn on this specific day"?
The only problem is that it will fail if not all of the trips in the work block meet the pay time criteria. |
Originally Posted by PK387
(Post 3845413)
He’s trying to set it up so that if there’s both a 7 hour turn and a 6 hour turn available, it’ll give him the one that pays better, rather than just accepting either.
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Originally Posted by FLARE99
(Post 3845418)
Exactly. I'm trying to work extra next month since I got a line with a ton of days off (not used to picking up) and this seems like a pretty nasty limitation to CC that I wasn't previously aware of.
Or, just buy into the trip trade mafia and you will be taken care of. |
Originally Posted by worstpilotever
(Post 3845471)
You know you can do trip trades within CCS right? I have no idea if that has the same restrictions or not.
Or, just buy into the trip trade mafia and you will be taken care of. In Unity... |
Originally Posted by fostro
(Post 3845630)
Yes, buy into the "trip trade mafia", your good to go! LOL
In Unity... |
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