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Originally Posted by ToiletDuck
(Post 131280)
since i'm still working at getting in the ring what's a memory item?
Situation: Engine fire or failure in flight Memory Item 1: Condition lever Fuel Cutoff Memory Item 2: Propeller lever Feather Memory Item 3: Firewall fuel valve Pull closed Memory Item 4: Fire extinguisher Activate (if required) |
Originally Posted by kansas
(Post 131287)
Great Lakes BE-1900
96 memory items that cover 29 events. Wow, I really didn't think it was that many...ouch! |
I guess some people have a different idea on what a memory item is. When I said that I had 28 memory items, I was referring to what others call events.
I would call "Glide" one memory item. Not one event with 4 memory items. I have never had the desire to count how many steps are required for all the memory items. |
Originally Posted by CE750
(Post 131330)
I find that hard to believe... 96?? You sure you're not including limitations, and common sense stuff like engine starts? you have 96 "boxed" memory items from your QRH on that thing?
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Originally Posted by ToiletDuck
(Post 131280)
since i'm still working at getting in the ring what's a memory item?
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Originally Posted by Joeshmoe
(Post 131443)
You have an engine failure (event), then a set of memorized items to safely deal with the problem (memory items).
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Originally Posted by kansas
(Post 131430)
That is correct...96 boxed memory items scattered throughout 29 events. I actually find it hard to believe, as well, I didn't think it was that many. I'll let y'all decide whether to call that 29 memory items or 96, because I sure don't know.
Even 29 "events"; what I call "memory items" is overkill.. Nuts! My hats off to those 1900 guys.. |
We would like to get our memory items down to 1... FLY THE AIRPLANE.. I have seen it quoted in several crm books and studies about how some senior captains (and i mean senior as in had been flying forever) would actually pull out a stop watch on their checkrides and when an emergency would start wouldn't do anything till it reached 10. They asked him why he would do that and simply stated it was because "I have yet to crash a plane when i hit my stop watch". there is a good lesson there. I have never had an engine failure at v1. i have never had a thrust reverser deploy at v1. but i have had an apu fire at 1000 feet on the climb out. I have had a bird strike after 1200 or so feet and had to intentionally shut down the engine. The best thing you can do is SLOW DOWN and fly the airplane. Doing a checklist fast is sloppy. Like a captain buddy of mine says, "slow is smooth, and smooth is fast." You have time. Even with an engine fire or severe engine damage, you have time. Even on emergency descents. Our memory item is Oxygen mask don and 100%, crew communication establish. no big deal, get the mask on and then slowly and smoothly go through the qrh. You have time. I have seen in several instances (in the sim) where memory items can actually hinder the recovery from an emergency if you have to many of them and they are complicated. Number 1 fly the plane, number 2 take care of business. Its easy and works wonders.
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Originally Posted by CE750
(Post 131480)
Nuts!
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Originally Posted by Airsupport
(Post 131551)
We would like to get our memory items down to 1... FLY THE AIRPLANE.. I have seen it quoted in several crm books and studies about how some senior captains (and i mean senior as in had been flying forever) would actually pull out a stop watch on their checkrides and when an emergency would start wouldn't do anything till it reached 10. They asked him why he would do that and simply stated it was because "I have yet to crash a plane when i hit my stop watch". there is a good lesson there. I have never had an engine failure at v1. i have never had a thrust reverser deploy at v1. but i have had an apu fire at 1000 feet on the climb out. I have had a bird strike after 1200 or so feet and had to intentionally shut down the engine. The best thing you can do is SLOW DOWN and fly the airplane. Doing a checklist fast is sloppy. Like a captain buddy of mine says, "slow is smooth, and smooth is fast." You have time. Even with an engine fire or severe engine damage, you have time. Even on emergency descents. Our memory item is Oxygen mask don and 100%, crew communication establish. no big deal, get the mask on and then slowly and smoothly go through the qrh. You have time. I have seen in several instances (in the sim) where memory items can actually hinder the recovery from an emergency if you have to many of them and they are complicated. Number 1 fly the plane, number 2 take care of business. Its easy and works wonders.
Hot Starts Flight control failure or jam at rotation auto-coursen failure with flaps brake failure or anti-skid problem on landing rapid decompression at altitude trim runaway smoke in the cockpit etc, etc. etc, etc |
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