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CRJ200 sim training
Hey board!
So I'm starting sim training for the RJ in a few days... Any great tips for flying the sim from all you CRJ drivers? All help is welcome! :D |
When the engine fails, keep the 'brick' centered. It is your coordinator and is critical to S/E stability.
Otherwise fly the speeds and pitch values they want. Anticipate level offs as the CRJ climbs fast for the first 5000 feet and you are unlikely to ever get above 5000 in the sim. You will level off and if you don't pull the power way back you will exceed 250. Enjoy! |
"Autopilot on"
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"stick it in the pink, and keep it in the pink".... you'll know what I mean after day one.
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Originally Posted by SlingAir
(Post 174511)
"stick it in the pink, and keep it in the pink".... you'll know what I mean after day one.
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are you paying for it? Hint don't pay for it let the airlines pay for it!
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^^
No, not paying for it. I got hired with PSA a few weeks ago. Just got done with ground school portion. Now im off to the Sim!;) So, what exactly does "stick it in the pink, and keep it in the pink" mean? Im getting perhaps a different idea than what you really mean:D |
Originally Posted by shanejj
(Post 174537)
^^
No, not paying for it. I got hired with PSA a few weeks ago. Just got done with ground school portion. Now im off to the Sim!;) So, what exactly does "stick it in the pink, and keep it in the pink" mean? Im getting perhaps a different idea than what you really mean:D The Pink is the Flight Director Command Bars.. if you Keep it in the pink you will be ok.... on another Note SAABaroowski... You always make me Laugh reading thease boards... |
And on another note, make sure to ease it into the pink........
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Originally Posted by Blkflyer
(Post 174546)
The Pink is the Flight Director Command Bars.. if you Keep it in the pink you will be ok.... on another Note SAABaroowski... You always make me Laugh reading thease boards...
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Originally Posted by SlingAir
(Post 174551)
And on another note, make sure to ease it into the pink........
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Keep the brick centered, and on the V1 cuts- don't freak out. At V1, keep the nose down an extra second or two, get back on centerline and then rotate... albeit about 5 knots fast, but you'll be surprised how much more controllable the ac is with that little bit of extra airspeed.
good luck in the box!!! ;) |
Great....
Fly the FD, keep it centered. Any more things I should consider? (Tips that come from experience;) ) |
Sim
Congrats: Hope to see you soon again.
Can you send me a PM on it? the oral that is! Thanks, Mark |
Originally Posted by shanejj
(Post 174582)
Great....
Fly the FD, keep it centered. Any more things I should consider? (Tips that come from experience;) ) also on the side note if the faa sees you staying on the runway trying to get that extra speed to help you maintain control after a v1 cut they will send you packing. ask the guy who just did his checkride here at pinnacle while the fed was in the sim. staying on the runway after you are supposed to rotate does not guarantee that you will have the climb performance required to clear all obstacles... remember that 35ft crossing thing?? well that is what its about. not a big deal in mem, or detroit with a 10000ft runway, but get into roanoke, or somwhere else with some potential hazards and it can make a difference. it may be a good technique in the sim but a good checkairman wont allow it, and the faa sure as hell wont. |
Same time, don't get the airplane off the ground until you're ready for it. I know as i did it in the sim and it didn't end well. So, i wouldn't pull up until i was "under full control" it's much easier than fighting the airplane. Same time, don't saw @ the pedals to get the right amount of rudder, stick some in, see what happens, add a little more or less pressure as needed, but if you have to much, then not enough, and then to much again, you'll bounce all over the place, and before you know it, you're just trying to keep the plane in the air, much less on a heading. If you're doing a good climb say 3-4k ft/min 5k will come up fast. Trust the flight director, and just fly the box (airplane) it's really that simple. Keep your head on straight, study hard, and study everyday before you ever see the box, and you shouldn't have problem the first ;)
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Don't roll the sim unless the motion's turned off.
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Originally Posted by POPA
(Post 174622)
Don't roll the sim unless the motion's turned off.
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Originally Posted by Airsupport
(Post 174607)
also on the side note if the faa sees you staying on the runway trying to get that extra speed to help you maintain control after a v1 cut they will send you packing.
Then again, different strokes for different folks.. :D |
In the 73 we are told to keep it on the ground for an extra second or two. Not to go back for centerline. just get straight on the runway and more speed for the ailerons(crossover on the 73) and rudder and then rudder to the floor as you rotate then find a good position for it. If your field isnt balanced then the 35 feet at the end isnt a factor. If it is you have to go on the numbers, and let the plane catch up.
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Fly it with the pitch trim always, that way it will always be in trim...otherwise if you look away for some reason you will be halfway to the moon when you look back.
Use the FD and autopilot whenever allowed; don't try to be manly and hand-fly the sim when you don't have to. It's not a real airplane and you won't enjoy it. Regarding staying on the runway after Vr...lots of instructors teach that and even if an examiner is not a fan of the technique you can still get away with it for a second or two. You DO NOT want to be rotating at the same time that you are still dialing in directional control on a V1 cut...too many things to do at once. Get your rudder input set first, then rotate. |
So then what happens to the regulation of not exceeding your max V1?
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Originally Posted by rickair7777
(Post 174696)
Fly it with the pitch trim always, that way it will always be in trim...otherwise if you look away for some reason you will be halfway to the moon when you look back.
Use the FD and autopilot whenever allowed; don't try to be manly and hand-fly the sim when you don't have to. It's not a real airplane and you won't enjoy it. Regarding staying on the runway after Vr...lots of instructors teach that and even if an examiner is not a fan of the technique you can still get away with it for a second or two. You DO NOT want to be rotating at the same time that you are still dialing in directional control on a V1 cut...too many things to do at once. Get your rudder input set first, then rotate.
Originally Posted by shanejj
(Post 174749)
So then what happens to the regulation of not exceeding your max V1?
at pinnacle the call outs are simple. nothing is done till the 2nd segment of flight. so its not that hard to keep the plane under control since all you have to do is fly it. nothing fancy, just keep it centered. and you will be fine. |
Something else important to remember: what happens in the sim stays in the sim. I'm being serious here, not just parroting some stupid Vegas tagline.
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Originally Posted by shanejj
(Post 174749)
So then what happens to the regulation of not exceeding your max V1?
I'm not suggesting a significant delay in rotating...I'm suggesting that you take a moment to gain lateral control of the aircraft before you rotate. |
Originally Posted by shanejj
(Post 174749)
So then what happens to the regulation of not exceeding your max V1?
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Originally Posted by rickair7777
(Post 174855)
The regulation says that you cannot attempt to stop the airplane on the runway once you reach V1... you are going flying.
I'm not suggesting a significant delay in rotating...I'm suggesting that you take a moment to gain lateral control of the aircraft before you rotate. I am in complete agreement with the idea that directional control comes first...and rotation second. I've seen far too many V1 cuts where the pilot horsed the jet into the air thinking that this was going to solve his directional control problems. Bad idea. It's at least a 'do over' and at the worst, a busted check. The 35' restriction is rarely an issue...in initial training, we are looking for procedural compliance, not whether or not the pilot remembers he's on a 6000' runway vs a 10,000' one. That kind of SA comes later, once basic proficiency is gained. The PTS also requires that the jet stay over the runway before passing the end...jerk the jet into the air and this is likely not to be the case when the crosswind direction and failed engine side are working against you. The best advice I can give regarding the V1 cut maneuver is to take everything 'slow and deliberate'. There is no need to jump into the air...get yourself squared away and then...and only then...make a slow and smooth rotation into the takeoff attitude. Then fix any drift due to yaw and/or crosswinds using the runway as reference, not the instruments. Do that and you are half way home before you get to 35'. |
All you have to do for a V1 cut in the CRJ is keep it parallel to the centerline and then 7.5 degrees pitch up, keep the brick centered and thats it, just follow the procedures and call outs. That's it.
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At the V1 cut, stick in the rudder req' to maintain CL immediately and LOCK your heel against the floorboard to keep that correction in. This should take about a second and a half. Rotate and fly the Airplane. It makes a V1 cut a *****cat manuever.
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Originally Posted by ExperimentalAB
(Post 174968)
It makes a V1 cut a *****cat manuever.
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