Memory Items

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Quote: since i'm still working at getting in the ring what's a memory item?
A memory item is something you are required to know immediately, before pulling the checklist, in a certain situation. Example would be:

Situation: Engine fire or failure in flight
Memory Item 1: Condition lever Fuel Cutoff
Memory Item 2: Propeller lever Feather
Memory Item 3: Firewall fuel valve Pull closed
Memory Item 4: Fire extinguisher Activate (if required)
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Quote: Great Lakes BE-1900

96 memory items that cover 29 events. Wow, I really didn't think it was that many...ouch!
I find that hard to believe... 96?? You sure you're not including limitations, and common sense stuff like engine starts? you have 96 "boxed" memory items from your QRH on that thing?
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I guess some people have a different idea on what a memory item is. When I said that I had 28 memory items, I was referring to what others call events.

I would call "Glide" one memory item. Not one event with 4 memory items. I have never had the desire to count how many steps are required for all the memory items.
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Quote: I find that hard to believe... 96?? You sure you're not including limitations, and common sense stuff like engine starts? you have 96 "boxed" memory items from your QRH on that thing?
That is correct...96 boxed memory items scattered throughout 29 events. I actually find it hard to believe, as well, I didn't think it was that many. I'll let y'all decide whether to call that 29 memory items or 96, because I sure don't know.
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Quote: since i'm still working at getting in the ring what's a memory item?
You have an engine failure (event), then a set of memorized items to safely deal with the problem (memory items).
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Quote: You have an engine failure (event), then a set of memorized items to safely deal with the problem (memory items).
Ahh well that's not as bad. Once I get a few personal flows setup they take care of those. I've never decided to sit down and count them all out.
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Quote: That is correct...96 boxed memory items scattered throughout 29 events. I actually find it hard to believe, as well, I didn't think it was that many. I'll let y'all decide whether to call that 29 memory items or 96, because I sure don't know.

Even 29 "events"; what I call "memory items" is overkill.. Nuts!

My hats off to those 1900 guys..
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We would like to get our memory items down to 1... FLY THE AIRPLANE.. I have seen it quoted in several crm books and studies about how some senior captains (and i mean senior as in had been flying forever) would actually pull out a stop watch on their checkrides and when an emergency would start wouldn't do anything till it reached 10. They asked him why he would do that and simply stated it was because "I have yet to crash a plane when i hit my stop watch". there is a good lesson there. I have never had an engine failure at v1. i have never had a thrust reverser deploy at v1. but i have had an apu fire at 1000 feet on the climb out. I have had a bird strike after 1200 or so feet and had to intentionally shut down the engine. The best thing you can do is SLOW DOWN and fly the airplane. Doing a checklist fast is sloppy. Like a captain buddy of mine says, "slow is smooth, and smooth is fast." You have time. Even with an engine fire or severe engine damage, you have time. Even on emergency descents. Our memory item is Oxygen mask don and 100%, crew communication establish. no big deal, get the mask on and then slowly and smoothly go through the qrh. You have time. I have seen in several instances (in the sim) where memory items can actually hinder the recovery from an emergency if you have to many of them and they are complicated. Number 1 fly the plane, number 2 take care of business. Its easy and works wonders.
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Quote: Nuts!
Yep, that pretty much describes all of us. The good thing about the 1900 memory items is that with a simple airplane such as the Beech, they're nearly all common sense, so it's not quite as bad as it sounds.
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Quote: We would like to get our memory items down to 1... FLY THE AIRPLANE.. I have seen it quoted in several crm books and studies about how some senior captains (and i mean senior as in had been flying forever) would actually pull out a stop watch on their checkrides and when an emergency would start wouldn't do anything till it reached 10. They asked him why he would do that and simply stated it was because "I have yet to crash a plane when i hit my stop watch". there is a good lesson there. I have never had an engine failure at v1. i have never had a thrust reverser deploy at v1. but i have had an apu fire at 1000 feet on the climb out. I have had a bird strike after 1200 or so feet and had to intentionally shut down the engine. The best thing you can do is SLOW DOWN and fly the airplane. Doing a checklist fast is sloppy. Like a captain buddy of mine says, "slow is smooth, and smooth is fast." You have time. Even with an engine fire or severe engine damage, you have time. Even on emergency descents. Our memory item is Oxygen mask don and 100%, crew communication establish. no big deal, get the mask on and then slowly and smoothly go through the qrh. You have time. I have seen in several instances (in the sim) where memory items can actually hinder the recovery from an emergency if you have to many of them and they are complicated. Number 1 fly the plane, number 2 take care of business. Its easy and works wonders.
I agree in principle, but there are several instances where there simply are not 10 seconds to slow down. It is fine to slow down when the situation warrents it. It is dangerous to get into the mindset that you always have time to slow down.

Hot Starts
Flight control failure or jam at rotation
auto-coursen failure with flaps
brake failure or anti-skid problem on landing
rapid decompression at altitude
trim runaway
smoke in the cockpit
etc, etc.
etc, etc
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