Memory Items
#11
Situation: Engine fire or failure in flight
Memory Item 1: Condition lever Fuel Cutoff
Memory Item 2: Propeller lever Feather
Memory Item 3: Firewall fuel valve Pull closed
Memory Item 4: Fire extinguisher Activate (if required)
#12
I find that hard to believe... 96?? You sure you're not including limitations, and common sense stuff like engine starts? you have 96 "boxed" memory items from your QRH on that thing?
#13
Gets Weekends Off
Thread Starter
Joined APC: Jan 2006
Position: Sitting down and facing front. Why would you want to know that?
Posts: 536
I guess some people have a different idea on what a memory item is. When I said that I had 28 memory items, I was referring to what others call events.
I would call "Glide" one memory item. Not one event with 4 memory items. I have never had the desire to count how many steps are required for all the memory items.
I would call "Glide" one memory item. Not one event with 4 memory items. I have never had the desire to count how many steps are required for all the memory items.
#14
That is correct...96 boxed memory items scattered throughout 29 events. I actually find it hard to believe, as well, I didn't think it was that many. I'll let y'all decide whether to call that 29 memory items or 96, because I sure don't know.
#15
Gets Weekends Off
Joined APC: Dec 2005
Position: 170 babysitter
Posts: 417
#16
#17
Even 29 "events"; what I call "memory items" is overkill.. Nuts!
My hats off to those 1900 guys..
#18
Gets Weekends Off
Joined APC: Jan 2007
Position: CRJ
Posts: 2,356
We would like to get our memory items down to 1... FLY THE AIRPLANE.. I have seen it quoted in several crm books and studies about how some senior captains (and i mean senior as in had been flying forever) would actually pull out a stop watch on their checkrides and when an emergency would start wouldn't do anything till it reached 10. They asked him why he would do that and simply stated it was because "I have yet to crash a plane when i hit my stop watch". there is a good lesson there. I have never had an engine failure at v1. i have never had a thrust reverser deploy at v1. but i have had an apu fire at 1000 feet on the climb out. I have had a bird strike after 1200 or so feet and had to intentionally shut down the engine. The best thing you can do is SLOW DOWN and fly the airplane. Doing a checklist fast is sloppy. Like a captain buddy of mine says, "slow is smooth, and smooth is fast." You have time. Even with an engine fire or severe engine damage, you have time. Even on emergency descents. Our memory item is Oxygen mask don and 100%, crew communication establish. no big deal, get the mask on and then slowly and smoothly go through the qrh. You have time. I have seen in several instances (in the sim) where memory items can actually hinder the recovery from an emergency if you have to many of them and they are complicated. Number 1 fly the plane, number 2 take care of business. Its easy and works wonders.
#19
#20
We would like to get our memory items down to 1... FLY THE AIRPLANE.. I have seen it quoted in several crm books and studies about how some senior captains (and i mean senior as in had been flying forever) would actually pull out a stop watch on their checkrides and when an emergency would start wouldn't do anything till it reached 10. They asked him why he would do that and simply stated it was because "I have yet to crash a plane when i hit my stop watch". there is a good lesson there. I have never had an engine failure at v1. i have never had a thrust reverser deploy at v1. but i have had an apu fire at 1000 feet on the climb out. I have had a bird strike after 1200 or so feet and had to intentionally shut down the engine. The best thing you can do is SLOW DOWN and fly the airplane. Doing a checklist fast is sloppy. Like a captain buddy of mine says, "slow is smooth, and smooth is fast." You have time. Even with an engine fire or severe engine damage, you have time. Even on emergency descents. Our memory item is Oxygen mask don and 100%, crew communication establish. no big deal, get the mask on and then slowly and smoothly go through the qrh. You have time. I have seen in several instances (in the sim) where memory items can actually hinder the recovery from an emergency if you have to many of them and they are complicated. Number 1 fly the plane, number 2 take care of business. Its easy and works wonders.
Hot Starts
Flight control failure or jam at rotation
auto-coursen failure with flaps
brake failure or anti-skid problem on landing
rapid decompression at altitude
trim runaway
smoke in the cockpit
etc, etc.
etc, etc
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