Quote:
Originally Posted by Brav989
Yea that's pretty much what i've figured. Which I guess is yea unfortunate because there is no need to push yourself or overachieve if it won't go noticed.
The problem is that it is really difficult to measure over-achieving pilots...it's really a pass/fail job: if you don't get violated or flunk your PC, you pass. Of course there are many intangible things you can do to make the process easier on yourself, your crewmembers, and your pax, but it is really hard to measure those things objectively.
The reason we have seniority is that in the absence of clearcut, readily measureable and gradeable factors, who is going to get promoted? The F^&*^ING BROWN NOSE, BACK-STABBING, @ASS KISSERS... THATS WHO !!!
Seniority system protects us from what would otherwise be a political free-for-all...all the upgrades, good schedules, days off, desireable bases would go to the manager's buddies. In fact, that's the way it was in the early days of the industry.
Now you might say that you could clearly evaluate pilot skills in the sim, but that is really pretty subjective depending on who the evaluator is and what he wants to see. Besides there is a LOT more to being an airline pilot than sim skills...that's just a video game really.
I'd rather fly with a personable, conscientious guy/girl who's pilot skills are on the lower end of the bell curve than with some otherwise-useless idiot-savant who only ability in life is that he can fly the hell out of the sim...