Quote:
Originally Posted by Aquaticus
As a new captain your also finding your feet as a leader and your first couple trips off ioe are usually Murphy's law in action. Flying is the easy part compared to the odd drama that comes up. When your stressed, late, and all these external forces are pushing you to go faster faster ...
The number of hours is arbitrary but it is a big job and anything that gives a buffer should be welcomed IMO. The adding distance to minimums is dumb but I see it as them recognizing a situation that takes skill to do tactfully.
If the increase in minimums were only a dispatch issue, then sure, it makes sense to increase mins. However, once airborne, it is completely nonsensical and counter to safety. While a new Captain has a lot to learn, flying a cat III autoland isn’t one of them. Much more tasking on a new captain to force them to hold/divert for low visibility then to have them just shoot an approach that they have recently practiced in the sim a dozen or so times.
If you want to task saturate a new captain, fly him to houston and force him to go around because he is high mins. Then put him in a hold so he can calculate bingo fuel, contact dispatch, and then divert to Austin. I would much rather shot the approach that I had been trained to fly.