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Advice for preventing bounced landings in sim

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Old 11-23-2016, 08:20 AM
  #11  
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Adjust your eyes from the aiming point to the end of the runway somewhere between 10-30 feet AGL (a/c dependant) to give yourself better depth perception.

You should've had this conversation with your instructor and he or she should have been able to correct the issue.
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Old 11-23-2016, 02:01 PM
  #12  
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Originally Posted by Aviationluver View Post
Just wondering what advice you have?

In an airplane, I normally do really well on my landings. However, the last few times in the full motion sim, I have had trouble judging the flare height in the sim because I have trouble transitioning from real world 3D to sim 2D. Since I miss judge my flare height, I usually get this bounce that gets me slightly off the ground and have to do a go around.

Any one have advice on how to grease a sim landing and transition to 2D sim quarks?

Thanks.
Is this a serious question?

The simulator is not a landing training device. In fact, whether you actually land or not is largely irrelevant. The simulator is for a lot of other things, but as a user of a simulator and an instructor in a simulator, I've never been graded on a landing, or given two hoots about the landing. The approach, yes. Procedures, yes. Takeoffs, yes. The landing? By the time you get to the point in your career in which you're training in an aircraft that merits a full motion simulator, you're generally expected to be able to land an airplane.

You're aware that there is no actual runway there to land on, right?
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Old 11-23-2016, 03:37 PM
  #13  
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Originally Posted by DrunkIrishman View Post
Adjust your eyes from the aiming point to the end of the runway somewhere between 10-30 feet AGL (a/c dependant) to give yourself better depth perception.

You should've had this conversation with your instructor and he or she should have been able to correct the issue.
It's a simulator.
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Old 11-23-2016, 03:40 PM
  #14  
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Originally Posted by JohnBurke View Post
Is this a serious question?

The simulator is not a landing training device. In fact, whether you actually land or not is largely irrelevant. The simulator is for a lot of other things, but as a user of a simulator and an instructor in a simulator, I've never been graded on a landing, or given two hoots about the landing. The approach, yes. Procedures, yes. Takeoffs, yes. The landing? By the time you get to the point in your career in which you're training in an aircraft that merits a full motion simulator, you're generally expected to be able to land an airplane.

You're aware that there is no actual runway there to land on, right?

My sim partner failed his sim because he couldn't get he landing phase down, so yes, it is important and graded.
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Old 11-23-2016, 04:32 PM
  #15  
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Yup, the ATP PTS still applies in the sim, and with respect to landings, they need to be within PTS standards (or whatever standards have been approved). Most sim "busts" on landings are because the applicant is unable to land within the specified touchdown zone. Stabilized approach, on speed, sink rate within target, on glidepath, and get this- the runway centerline must be BETWEEN the left and right main landing gear wheels.
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Old 11-23-2016, 11:16 PM
  #16  
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Originally Posted by DrunkIrishman View Post
Adjust your eyes from the aiming point to the end of the runway somewhere between 10-30 feet AGL (a/c dependant) to give yourself better depth perception.

You should've had this conversation with your instructor and he or she should have been able to correct the issue.
Excellent advice. I would say 30-50 feet, but adjusting your gaze from the touchdown point to the end of the runway is key.
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Old 11-24-2016, 04:30 AM
  #17  
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The landing criteria is briefed before the first sim and the check ride (at least during my recurrents). It is explained in detail as PerfInit describes above.

VI - Landings and Approaches to Landings, Note (pg 62):
....For all landings, touch down at the aiming point markings - 250' to +500' or where there are no runway aiming point markings, 750' to 1,500' from the approach threshold of the runway. Deceleration to taxi speed (20 knots or less on dry pavement, 10 knots or less on contaminated pavement) should be demonstrated on at least one landing to within the calculated landing distance plus 25% for the actual conditions with the runway centerline between the main landing gear. At no time will the outcome of the rollout and subsequent taxi be in doubt. Go-arounds will incur no penalty if successful. "Successful" is defined as no surface contact except for the landing gear on the runway.
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Old 11-24-2016, 04:48 AM
  #18  
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"Successful" is defined as no surface contact except for the landing gear on the runway"

That got a chuckle.
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Old 11-24-2016, 05:18 AM
  #19  
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Originally Posted by Bilsch View Post
"Successful" is defined as no surface contact except for the landing gear on the runway"

That got a chuckle.
Kind of different than the 'any landing you can walk away from' idea huh?

Guess those parameters are important for the 707s as much as they are for the mighty King Air!
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Old 11-24-2016, 08:29 AM
  #20  
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Gear up reduces the bounces on landing. Just a technique tho...
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