opinions on the PMDG 737NG...
#5
Can't abide NAI
Joined: Jun 2007
Posts: 12,078
Likes: 15
From: Douglas Aerospace post production Flight Test & Work Around Engineering bulletin dissembler
It is this:
PMDG Simulations
Their product is completed to a very high standard. Even all the features of the HUGS work, complete with the parallax of moving your head around, if you are nerdy enough to wear an IR headset while playing flight sim.
Have not bought, or run the thing, but judging from the time, money and effort involved, it's likely mind boggling.
The machine it takes to run it may be also mind bogglingly expensive.
IMHO the 737's flight characteristics would be more difficult than most to model into a desktop sim. The airplane is pretty trim hungry in real life ... which, if modeled realistically, makes it a pain to fly with no tactile feedback what so ever. To a desktop user it would simply seem the thing never wanted to remain in level flight.
PMDG Simulations
Their product is completed to a very high standard. Even all the features of the HUGS work, complete with the parallax of moving your head around, if you are nerdy enough to wear an IR headset while playing flight sim.
Have not bought, or run the thing, but judging from the time, money and effort involved, it's likely mind boggling.
The machine it takes to run it may be also mind bogglingly expensive.
IMHO the 737's flight characteristics would be more difficult than most to model into a desktop sim. The airplane is pretty trim hungry in real life ... which, if modeled realistically, makes it a pain to fly with no tactile feedback what so ever. To a desktop user it would simply seem the thing never wanted to remain in level flight.
#6
It is this:
PMDG Simulations
Their product is completed to a very high standard. Even all the features of the HUGS work, complete with the parallax of moving your head around, if you are nerdy enough to wear an IR headset while playing flight sim.
Have not bought, or run the thing, but judging from the time, money and effort involved, it's likely mind boggling.
The machine it takes to run it may be also mind bogglingly expensive.
IMHO the 737's flight characteristics would be more difficult than most to model into a desktop sim. The airplane is pretty trim hungry in real life ... which, if modeled realistically, makes it a pain to fly with no tactile feedback what so ever. To a desktop user it would simply seem the thing never wanted to remain in level flight.

PMDG Simulations
Their product is completed to a very high standard. Even all the features of the HUGS work, complete with the parallax of moving your head around, if you are nerdy enough to wear an IR headset while playing flight sim.
Have not bought, or run the thing, but judging from the time, money and effort involved, it's likely mind boggling.
The machine it takes to run it may be also mind bogglingly expensive.
IMHO the 737's flight characteristics would be more difficult than most to model into a desktop sim. The airplane is pretty trim hungry in real life ... which, if modeled realistically, makes it a pain to fly with no tactile feedback what so ever. To a desktop user it would simply seem the thing never wanted to remain in level flight.
I wonder if it hurts like crap in this sim when you accidentally leave your knee next to the trim wheel when it fires.
#7
Can't abide NAI
Joined: Jun 2007
Posts: 12,078
Likes: 15
From: Douglas Aerospace post production Flight Test & Work Around Engineering bulletin dissembler
Years ago their MD11 Sim was being used for real world systems training.
#8
Gets Weekends Off
Joined: Oct 2007
Posts: 484
Likes: 0
From: single pilot cargo, turboprop
It is this:
PMDG Simulations
Their product is completed to a very high standard. Even all the features of the HUGS work, complete with the parallax of moving your head around, if you are nerdy enough to wear an IR headset while playing flight sim.
Have not bought, or run the thing, but judging from the time, money and effort involved, it's likely mind boggling.
The machine it takes to run it may be also mind bogglingly expensive.
IMHO the 737's flight characteristics would be more difficult than most to model into a desktop sim. The airplane is pretty trim hungry in real life ... which, if modeled realistically, makes it a pain to fly with no tactile feedback what so ever. To a desktop user it would simply seem the thing never wanted to remain in level flight.

PMDG Simulations
Their product is completed to a very high standard. Even all the features of the HUGS work, complete with the parallax of moving your head around, if you are nerdy enough to wear an IR headset while playing flight sim.
Have not bought, or run the thing, but judging from the time, money and effort involved, it's likely mind boggling.
The machine it takes to run it may be also mind bogglingly expensive.
IMHO the 737's flight characteristics would be more difficult than most to model into a desktop sim. The airplane is pretty trim hungry in real life ... which, if modeled realistically, makes it a pain to fly with no tactile feedback what so ever. To a desktop user it would simply seem the thing never wanted to remain in level flight.
I could care less about the "feel" of it, you can learn that in the actual plane. What I want to get out of a simulator experience is the ability to learn flows, procedures, etc. all while sharpening your instrument scan. IMHO this PMDG program is definitely worth trying.
#10
The last thing I want to do after 4 day trip is come home and play "airline pilot" on my days off on the computer.......though I suppose that in order to increase the realism, I could have my wife lock me in the room and after a few hours she could tell me she didn't make any dinner for me.....she'd probably enjoy that.
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