![]() |
Originally Posted by Fyziksisphun
(Post 3368801)
I live far enough from base that driving for 3-4 day trips is no big deal, but driving out for 1-2 day trips would quickly suck. Are people wanting to fight to preserve the minimum 4 days off after a trip guarantee, both for itself and to prevent Sprontier from going to a day trip model?
That being said, they did do a decent job of blending the percent trips to something like 40% 1 Day, 25% 2 Day, 25% 3 Day, 10% 4 Day (generally speaking). It seemed like everyone got a little bit of what they wanted but where the commuters were most mad was how productive the day trips were in comparison to the multi-day pairings. At Frontier Average credit per day went down something like .5 hours per day of a trip. So a 1 day could be damn near 7hr credit / day versus a 4 day being something like 5.5hr credit/day. Some captains found it was better to do hotels/crash pad to make more money at work by picking up turns. This is particularly true for the newer bases at Frontier, FWIW YMMV. You can see our average trip breakdown in the “Day turns” thread under the frontier section. |
Originally Posted by sobo
(Post 3368816)
You’re going to find that the day trip model is pretty contentious. Commuters hate it, people that live far away hate it. Personally, when i lived in base I had the best QOL I could have ever hoped for and got a ton of days off per month to boot with day trips.
That being said, they did do a decent job of blending the percent trips to something like 40% 1 Day, 25% 2 Day, 25% 3 Day, 10% 4 Day (generally speaking). It seemed like everyone got a little bit of what they wanted but where the commuters were most mad was how productive the day trips were in comparison to the multi-day pairings. At Frontier Average credit per day went down something like .5 hours per day of a trip. So a 1 day could be damn near 7hr credit / day versus a 4 day being something like 5.5hr credit/day. Some captains found it was better to do hotels/crash pad to make more money at work by picking up turns. This is particularly true for the newer bases at Frontier, FWIW YMMV. You can see our average trip breakdown in the “Day turns” thread under the frontier section. |
Originally Posted by Fyziksisphun
(Post 3368832)
I was looking at that and something like 80% of the trips at the base by me are 1-2 day trips. That's what made me concerned, it would really reduce my QOL, and QOL was my reason to go to Spirit. I can see how it would be nice if you live *right* by the airport, but 1-2 hours out plus traffic (or commuting) it seems it would quickly start to suck.
|
Originally Posted by Fyziksisphun
(Post 3368832)
I was looking at that and something like 80% of the trips at the base by me are 1-2 day trips. That's what made me concerned, it would really reduce my QOL, and QOL was my reason to go to Spirit. I can see how it would be nice if you live *right* by the airport, but 1-2 hours out plus traffic (or commuting) it seems it would quickly start to suck.
You might have language that dictates required trip composition percentages? No idea but it’s common. |
Does Spirit have trip and/or duty rigs?
|
Originally Posted by Bornflying
(Post 3368875)
Does Spirit have trip and/or duty rigs?
|
Originally Posted by FNGFO
(Post 3368879)
Of course.
|
Originally Posted by Bornflying
(Post 3368875)
Does Spirit have trip and/or duty rigs?
|
Originally Posted by Bornflying
(Post 3368883)
Thanks, Spirit has both? What are the rigs?
1:3.5 trip Which I believe are better than current F9 contract rigs |
Originally Posted by CincoDeMayo
(Post 3368894)
1:2 duty
1:3.5 trip Which I believe are better than current F9 contract rigs SPIRIT PILOTS’ CONTRACT COMPARISON SPIRIT AIRLINES MEC https://ravencareers.com/wp-content/...1632627896.pdf yeah F9 is "Greater of 1 for 6 or actual block hours" or 1:3.75 trip |
| All times are GMT -8. The time now is 04:32 AM. |
Website Copyright © 2026 MH Sub I, LLC dba Internet Brands