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-   -   NK/F9 Merger Announced (https://www.airlinepilotforums.com/spirit/136597-nk-f9-merger-announced.html)

sobo 02-08-2022 07:57 AM


Originally Posted by Fyziksisphun (Post 3368801)
I live far enough from base that driving for 3-4 day trips is no big deal, but driving out for 1-2 day trips would quickly suck. Are people wanting to fight to preserve the minimum 4 days off after a trip guarantee, both for itself and to prevent Sprontier from going to a day trip model?

You’re going to find that the day trip model is pretty contentious. Commuters hate it, people that live far away hate it. Personally, when i lived in base I had the best QOL I could have ever hoped for and got a ton of days off per month to boot with day trips.

That being said, they did do a decent job of blending the percent trips to something like 40% 1 Day, 25% 2 Day, 25% 3 Day, 10% 4 Day (generally speaking). It seemed like everyone got a little bit of what they wanted but where the commuters were most mad was how productive the day trips were in comparison to the multi-day pairings.

At Frontier Average credit per day went down something like .5 hours per day of a trip. So a 1 day could be damn near 7hr credit / day versus a 4 day being something like 5.5hr credit/day. Some captains found it was better to do hotels/crash pad to make more money at work by picking up turns.

This is particularly true for the newer bases at Frontier, FWIW YMMV.

You can see our average trip breakdown in the “Day turns” thread under the frontier section.

Fyziksisphun 02-08-2022 08:10 AM


Originally Posted by sobo (Post 3368816)
You’re going to find that the day trip model is pretty contentious. Commuters hate it, people that live far away hate it. Personally, when i lived in base I had the best QOL I could have ever hoped for and got a ton of days off per month to boot with day trips.

That being said, they did do a decent job of blending the percent trips to something like 40% 1 Day, 25% 2 Day, 25% 3 Day, 10% 4 Day (generally speaking). It seemed like everyone got a little bit of what they wanted but where the commuters were most mad was how productive the day trips were in comparison to the multi-day pairings.

At Frontier Average credit per day went down something like .5 hours per day of a trip. So a 1 day could be damn near 7hr credit / day versus a 4 day being something like 5.5hr credit/day. Some captains found it was better to do hotels/crash pad to make more money at work by picking up turns.

This is particularly true for the newer bases at Frontier, FWIW YMMV.

You can see our average trip breakdown in the “Day turns” thread under the frontier section.

I was looking at that and something like 80% of the trips at the base by me are 1-2 day trips. That's what made me concerned, it would really reduce my QOL, and QOL was my reason to go to Spirit. I can see how it would be nice if you live *right* by the airport, but 1-2 hours out plus traffic (or commuting) it seems it would quickly start to suck.

sobo 02-08-2022 08:45 AM


Originally Posted by Fyziksisphun (Post 3368832)
I was looking at that and something like 80% of the trips at the base by me are 1-2 day trips. That's what made me concerned, it would really reduce my QOL, and QOL was my reason to go to Spirit. I can see how it would be nice if you live *right* by the airport, but 1-2 hours out plus traffic (or commuting) it seems it would quickly start to suck.

100%. Well, it remains to be seen what will be the dominant schedules once the merger actually happens. It might be worth contacting your rep eventually and stating how important the 4 days off between work might be for you going forward. That’s the only thing I could think that would curb the day turns thats in the unions control.

fcoolaiddrinker 02-08-2022 09:14 AM


Originally Posted by Fyziksisphun (Post 3368832)
I was looking at that and something like 80% of the trips at the base by me are 1-2 day trips. That's what made me concerned, it would really reduce my QOL, and QOL was my reason to go to Spirit. I can see how it would be nice if you live *right* by the airport, but 1-2 hours out plus traffic (or commuting) it seems it would quickly start to suck.


You might have language that dictates required trip composition percentages? No idea but it’s common.

Bornflying 02-08-2022 09:20 AM

Does Spirit have trip and/or duty rigs?

FNGFO 02-08-2022 09:22 AM


Originally Posted by Bornflying (Post 3368875)
Does Spirit have trip and/or duty rigs?

Of course.

Bornflying 02-08-2022 09:34 AM


Originally Posted by FNGFO (Post 3368879)
Of course.

Thanks, Spirit has both? What are the rigs?

Trylabyte 02-08-2022 09:40 AM


Originally Posted by Bornflying (Post 3368875)
Does Spirit have trip and/or duty rigs?

this guys new

CincoDeMayo 02-08-2022 09:41 AM


Originally Posted by Bornflying (Post 3368883)
Thanks, Spirit has both? What are the rigs?

1:2 duty
1:3.5 trip

Which I believe are better than current F9 contract rigs

Bornflying 02-08-2022 09:46 AM


Originally Posted by CincoDeMayo (Post 3368894)
1:2 duty
1:3.5 trip

Which I believe are better than current F9 contract rigs

Thanks just found it here...this compares a lot of factors:

SPIRIT PILOTS’ CONTRACT COMPARISON
SPIRIT AIRLINES MEC
https://ravencareers.com/wp-content/...1632627896.pdf

yeah F9 is "Greater of 1 for 6 or actual block hours" or 1:3.75 trip


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